October 2009 Archives

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This music has really grown on me. It's some of the best synth-pop (well, more like synth-emo) that I've heard in a while. It's a great story too. The guy was living with his parents, had insomnia, and just was doing the music as a way to pass the time. He posted to My Space, it went viral, and now he's got a record contract.

Get Owl City from Amazon Music

Yes I know (I know)
And it’s ruining my day (I know)
Yes I know (I know, you know)
And you know it’s giving me a headache

Get this song from Amazon MP3
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The date picker UI widget is common. You see it all the time in calendar applications such as airline booking sites. It makes sense. It's a mini-calendar, and the user simply clicks on the day they want.

But time pickers are still in the dark ages. they are usually a drop down menu where you have to scroll down to the time you want. Or worse, 3 spin boxes: one for the hour, one for the minutes, and one for meridian.

My solution is a time picker widget that uses the metaphor of a clock face. Sure, you can type into the text box at the top to simply enter the time you want. Or you can click on the hours, minutes, and meridian on the clock face.

So if you're working on an application that requires users to choose a time of day, think about using this. And let me know in the comments if you do. Thanks!

Update: I wanted to address some of the feedback I received on this. First, yes the parsing of the text box should work for those who want to type. However I still think there is value to having a visual time picker. It nicely parallels the date picker widget, gives them equal visual weight (and therefore equal perceived importance), and—probably most important—it allows the user to keep using the mouse if they were already doing so to pick the date.

And yes, the worst case is 3 clicks to get to the right time, but more likely it will be 2 or 1. For a date picker, it's the same. Next and previous months require an additional click, and further dates even more clicks. You could put two clocks side by side for AM and PM to avoid one click, but I'm not sure that's worth it. Then again, I've always thought that having a Mac OSX dock style date picker with all 12 months shows side by side in a fish eye view would be nice.
pandemic.jpgMatt Leacock has been my colleague and friend ever since I interviewed him for his first UI design job at Claris back in 1997. He's been a board game enthusiast and designer for as long as I've known him. Admittedly, some of his first efforts weren't that great. I remember playing one game with a "castle seige" theme where there were two different game boards, and for every conflict, the defender had to construct a castle from blocks. Nice concept, but far too fidgety.

In the intervening years, I've playtested numerous games and variants of Matt's: Ants, Lumberjacks, and of course Pandemic. Pandemic was a hit from the first time I played it. A cooperative game, it gets people positively interacting throughout the entire game. It was no surprise to me that he went on to get it published, and it subsequently won Games Magazine Best New Family Game for 2009. Even more prestigious, it was nominated for the German Game of the Year, and just barely lost to Dominion (an excellent game in its own right).

One clear indicator that a game is popular is when it gets an expansion. That means the number of people who own the basic game is high enough that even if only 20% or so buy the expansion, it will still be profitable for the publisher. The Pandemic expansion—On the Brink—just came out this month.

roll-through-ages-bronze.jpgI was over at Matt's house last night picking up a copy of the expansion. That same day, I received an email announcing the 2010 Games Magazine winners. I congratulated Matt on his back-to-back wins. He hadn't yet heard. His latest game—Roll Through the Ages—had won Best New Family game for 2010.

Unfortunately, success in the game design industry doesn't result in financial success. Matt's still going to keep working as a UI designer for the foreseeable future.

Matt is going over to the Essen Game Fair in Germany this year, the world's biggest board game conference; I expect he will be received as a hero. And deservedly so. I can't wait to see what his next game will be. I will be one of the lucky ones who gets to see it in the early play-testing stage.

Where is Liu Bolin?

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This is a fantastic bit of urban camouflage, if you ask me. More here, here, and here. You can buy prints of his work here.