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April 15, 2008

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David Creemer

Your comparison to driving is a good one.

It seems to me that this is an example of the Prisoners Dilemma game (http://en.wikipedia.org/wiki/Prisoner's_dilemma). What determines the behavior of the individuals is whether or not they think they are playing an iterated prisoners dilemma game or not. In the iterated game, cooperative behavior is likely to emerge. That's not the case for a single round.

So if I think I'll never see you again, then maybe I'm less likely to be kind to you if doing so makes my life a tiny bit worse (hypothetically or course -- I'm a nice guy really :-) ). If I think we'll be interacting again and again, then it makes more sense to be nice. I'm sure there's some kind of evolutionary explanation for that....

D Philip Haine

Dear sir,

I had not actually noticed you were there, for in my fatigued state I had mistaken you for a pillar. I also apologize for leaning my carry-on against you.

- Sleepy in SFO

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